Kan-Jam

kan-jam-025

We are proud to announce that we have opened out first Kan-Jam league in Chucktown!

KanJam – Summer 2015 – Thurs – IBG – Sign up here!!!

***Beverages during game play are encouraged :) ***

Each player get:

– Sweet Kan-Jam shirt!

– Food & Drink specials on league nights!

– Free admission to the end of season free beer party!

– Good vibes!

– Winner receives Das Boot! (maybe even a custom frisbee!)

 

THE Quick RULES (Kan – Jam)

*** Official Kan-Jam sets***
The object of the game is to score points by throwing and deflecting the flying disc and hitting or entering the goal. The game ends when a team scores exactly 21 points or “chogs” the disc for an instant win. Players must get exactly 21, if you go over it reverts back to 17 points.

MORE EXPLAINED RULES!

THE RULES (Kan – Jam)

***Team: 4 – 8 players***

***2 Matches a night (each best of three) ***

***4-6 games per night***

The object of the game is to score points by throwing and deflecting the flying disc and hitting or entering the goal. The game ends when a team scores exactly 21 points or “chogs” the disc for an instant win. Players must get exactly 21, if you go over it reverts back to 17 points.

  1. Rock paper scissors is used to determine which team goes first. After the first games the starting through alternates.
  2. The game is broken up into turns, with an equal number of turns for each team. However, this does not apply in the case of an instant win.
  3. The goals (“kans”) are spaced approximately 30 feet apart.
  4. A team consists of 4-8 people (2 people play in each game but each night will have 4-6 games. Teams may switch out players at any time.
  5. Each league night has 2 matches of best out of 3 games.(4-6 games a night)
  6. Each individual game 2 people each stand at opposing ends of the playing field. One player throws the disk, while the other acts as the “deflector,” who is free to move anywhere, unlike the thrower, but the deflector may not catch, carry, or double hit the disc. The original deflector then throws the disc back to the original thrower from his end in order to score, and then the next team takes their turn.

7. No points are awarded if the thrower goes over the line, or if the disc hits the ground before reaching the goal.Points

  • (1) A Dinger, when the flying disc is deflected by your partner into the side of the kan (1 point),
  • (2) A Deuce (a.k.a. “direct hit” or “direct”), when the flying disc hits the side of the kan without help from the deflector (2 points)
  • (3) A Bucket, when the flying disc is deflected through the top or into the front slot (3 points)
  • (WIN) In addition, when a player throws the disc into the middle of the kan through the front slot or the top without help from the deflector, he scores a “chog” for an instant win.

9. The game is over when a team scores exactly 21 points – if a team scores more than 21 after a turn, then the score returns to 17 points. In the event of a tie, each team has one more turn and the winner is the team that scores the most points. A team must achieve an exact score of 21 points to win, first team to reach 21 wins. (No rebuttals).

10. Have fun!